I just recently played all the way through Tomb Raider: Legend on my 360 a week or two ago and really enjoyed the experience. The most impressive aspect of the game's design to me was the flow of the levels and the cues they used to help you along the way in terms of that flow.
Some games are pretty blatant when it comes to showing you the path, while games like Tomb Raider: Legend gently steer you through with neat little visual cues and tricks. For example, the most interesting statue in the room happens to be the one with a pole sticking out of it for swinging purposes.
I was pretty curious to see how Crystal Dynamics would treat the IP, and I think they did the game series justice. I haven't really felt any desire to play the last few TR games, but the nice graphics and slick demo really got me interested. Throughout my experience of playing the game I felt cool and heroic. I never really got the impression that I was going to fail at any given attempt to make a risky move, in fact I was often rewarded with a statue to add to my collection for being curious and bold.
This isn't a Tomb Raider review, however.
After I had beaten the game, I was curious enough to look up how it was doing in terms of ratings, because I felt that I had a really good experience with the game. I was pretty surprised to see that it didn't get that stellar of ratings. No one was really able to pin down exactly what they didn't like about the game, other than it was more of the same, but they did manage to have quite a bit to say about Lara Croft's chest, her hair, her lips, her behind, her clothes, her skin, and her oh so sexy movements.
I don't know why it has annoyed me this much, but I can't help but wonder why the focus? While she was certainly a novelty back in the day with her big polygonal assets, I can't help but think that Lara Croft is typecast in a way. Tomb Raider will always be associated with being a "sexy" game because of the Lara character, while sexy characters are a dime a dozen in video games and hardly the novelty that she was back in the day. Why can't the newest Tomb Raider game be judged purely on the focus of it's design and fun factor instead of what the main character looks like? No one spends the time estimating what Daxter's cup size might be in real life, but they certainly do that to Lara Croft. I find it odd and annoying.
I had a good time with the game personally. A good enough time to want to try and do the time trials and bonus content, which I really don't do very often. I can't say I spent alot of time in the Croft Manor trying on different outfits, but you would think that's what the game was all about based on what I've read.